I think the 360 games are DVD-9 which is 8.5GB so you're probably right about the file sizes.Ībout the OP, this is an amazing start, I wonder why were starting to see decent 360 and PS3 emu production after the next gens have released? Still going to be amazing, I would love to play a couple PS3 games at 1080p. Unless they are larger once installed or on disc.įor them to be bigger than a 360 equivalent multi plat game wouldn't alot of the content on the disc be uncompressed or something or do the discs get filled to their full capacity? Judging from my ripped PS2 games I think almost all of them, if not all of them at 4.7GB, DVD-5's full capacity. LBP2 last time I checked was hovering around 9GB supposedly too. Keep in mind that if you are using proton experimental compatibility layer vkd3d-proton wrapper already comes with it.Click to expand.I dont think alot of games reach the 25GB barrier judging from PSN download file sizes, GTA 5 is apparently 17-18GB, the 360 has two discs. You can use vkd3d wrapper instead of using Vulkan backend for xenia with your SteamOS recently vkd3d had some improvements for xenia that can allow you to play with D3D12 backend and some working titles on linux-based operating systems. Linux and SteamOS/Steam Deck For emulation on Linux you need to use proton experimental compatibility layer and Vulkan backend though it's heavily incomplete at the moment, see Xbox 360 emulation issues section for more information for Vulkan backend. The demo mode and full game files for XBLA titles are actually identical, and this option allows the games to exit demo mode. If you are trying to emulate Xbox Live Arcade titles, then the line "license_mask = 0" should be changed to "license_mask = 1". GPU options such as v-sync, resolution scale, and much more can be found in the file. The file can be opened and edited with any text editor without having to change the file extension and can be found under the filepath ".\Users\User\Documents\Xenia" along with shader cache and per-game files when using windows. Most configuration options usually found in the GUI are instead found in the file. Including Nvidia FAA and/or AMD Fidelty FX resampling. Some of Xenia's settings and game screenshots. See Computer_specifications#Xenia Features Xenia is capable of 3x3 upscaling, but such a feature is resource intensive and can only be accomplished with high-end GPUs at the moment. Triang3l also built a different, faster and more accurate memory emulation, which should lead to fewer broken vertices and textures being seen in-game.įor proper handling of the GPU's capabilities, Xenia now requires a specific feature of Direct3D 12 called Rasterizer-Ordered Views, which is limited only to newer cards. Once implemented, it more than doubled performance. Up until 2018, progress continued steadily until the developers hit a roadblock in accurately emulating Xenos, the GPU of the Xbox 360.įor the next three years, an active contributor named Triang3l completely rewrote the GPU implementation with the primary goal of addressing this. It was the first emulator to run a commercial Xbox 360 game, Frogger 2. Xenia originally began development in early 2013 as a side project by Ben Vanik.
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